Arc emitter stellaris. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. Arc emitter stellaris

 
 Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shieldsArc emitter stellaris 1 Missiles; 4

Do you think my favourite BB is any good now? I found it to work quite well, taking zero losses in most engagements, even against almost equal fleet power. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Arc emitters are another option to deal with ships that have high shields and/or high armor values but mediocre hull points (like the contingency). It's contextual really. So that’s 2M damage per week. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. 4. Stellaris. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. Best weapon for the Prethoryn: definitely. These are also easily moddable via its file, see #Tiers . Go to Stellaris r/Stellaris. G spot is too hard to find on corvettes hehe. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. Usually you'll get better results just from 4 Neutron Launchers even when you have no anti-shield weapons to support them. Arc Emitter + Cloud Lightning is the combo. In a space storm, Tachyon Lance just murders things. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Basically, if MD are bad at focusing. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Damage on the arc emitter can be 1 to 1700. which of the 3 type, specifically. Contact. 5 combat model. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. but medium sized brawler cruisers and destroyers+corvette swarms with small distruptors are very effective against contingency ships if combined with cloud lighting and arc emitter/carrier battleships as they negate contingency ships heavy armor and shields while. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Go to Stellaris r/Stellaris. Arc emitters + cloud lightning battleships are both fun and worth it. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I always heard that if you put disruptors, you should only put disruptors. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Home; Guides; Code Lists. So in ideal Gigacannon situation, Arc remains close. Lance, giga cannon and emitter means anyone will have a bad day. 6 update. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. What is everyone's favorite version of Doomstacks? Mine is a few titains, a lot of battleships and the rest cruisers all with…Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Let me get this short - Current crisis system entirely depends on simple modifiers, and it hurts its strategic depth. Arc emitter battleship for less than 300 alloy,Allows for insanely massive production. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. DeanTheDull Necrophage • 2 yr. All are pretty good but GC has the edge. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The focused arc has 100% armor pen and 100% shield pen. 4. 2 Ancient Macro Batteries; 3. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. It shoots a 30° electric arc spreading through nearby walls and between enemies. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. 2. 2 Ancient Macro Batteries; 3. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. For specific weapons, you can really pick your choice. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Basically shield + armor pen because FE have very high shields and armor. I'm a veteran of Stellaris, playing since super early days. In EVE, for example, the projectile weapons don't use energy, at all. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. You'd need 20 Corvettes with x3. 0 unless otherwise noted. Rare resource cost? neglible compared to everything else on a battleship. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. Cloud Lightning is only good if you're using Arc Emitters as well. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. crystal hull plus the regen from scavenger bot and engineer admiral. I have. Lances are countered with shields, which makes them suboptimal in the start of the battle. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Against fallen empires I often go for an Arc emitter build. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Standard combo is giga cannon with neutron launchers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. (1-15000 damage, 100% accuracy, 100% shield & armour penetration. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. Since they join the fight behind your main fleet, they largely won't get targeted, so they really don't need much for defence. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. 2 Null Void Beam; 3 Kinetic weapons. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Rare resource cost? neglible compared to everything else on a battleship. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. FE/AE and the Contingency are the best examples for this. Nah. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. BB Arc emitter cloud lightning in 3. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). So an arc emitter can two-hit a battleship when lucky. Depends on your other ships and weapons and what type of defense your enemy is using. Economics is everything in stellaris if you have more ships you win. While it seems good, it's actually better to use. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 例如:“异种保护区”(建筑. You can literally take the hull out from under everything, without having to peel back the shield and the armor first. Stellaris technology list and IDs cheat. Let's jump into the foundational design before I start explaining. I've been using arc emitter carriers in my current run against 5x GA Unbidden and Contingency (using mods for forced ~2300 triple crisis), and while they were. • 1 yr. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. A better and stronger Arcology Project hsa. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. But I’m also lazy. This is my attempt to sort out some things and get rid of confusion. 1 Mass Driver; 3. The Contingency got nerfed pretty hard in 1. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 12000. All 3 work fine if you massively overpower the enemy. Still, in 3. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Arc emitter battleships, carrier battleships, and kinetic artillery battleships. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Stellaris is a. 4 Anti-Shield. Most urgent late game problem. Arc Emitters have 3 strengths: Perfect (100%) accuracy. : r/Stellaris. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. 解锁:在鼠标浮层中查看. One can tailor it a bit for Prethoryn/Hidden as needed. Basically arc does 25% damage as shields are enough. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Tachyon Lances:The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Crusiers will be either strike craft cruisers with distruptors, or assault torpedo missile boats. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 具体改法为(仅适用于steam正版):. It's a very thin gaussian. Life is MorningLightMountain. Otherwise 95% accuracy and 100% accuracy would be pretty similar. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). 0 most weapons have been re-balanced and are now viable in different situations. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. ago. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. 6+ Stellaris. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. With power booster on accessory slot. If nothing else you’re running in a fleet has to deal with shields, any direct fire weapon that does will be wasted. So on the alpha strike alone, the Carriers are killing 26 Corvettes. There are multiple reasons for the choice, alone they might be sufficient, together they become overwhelming. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). A battleship has around 3000 hit points. 3 Swarmer Missiles; 4. Medium disruptor has range 60 and average damage 6. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. I can handle x25 Unbidden no problem, but Scourge/Contingency still kick my ass. Slaanesh-Sama • 4 yr. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. No arc emitters or cloud lightning, just kinetic and non. The tachyon lance does 15. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. It can be issue when you have 3-6 battleships. 62 DPS per corvette with fully-upgraded weaponry. Don't even research them. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Disruptor Corvettes have absolutely garbage damage, 7. • 4 yr. Arc Emitters are good, the problem is that cloud lightning is horrible (It have half the range of Kinetic Artillery) and if you want to use Arc Emitters you dont want neutrons and kinetic artillery. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. 23 votes, 22 comments. For specific weapons, you can really pick your choice. I guess what I am frustrated about is that Stellaris gives you many options for. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. So go X slot arc emitters on battleship spam, slow/downgrade your engines down as much as possible (so you get more shots off before closing the gap), and if you can, pick a fight around a neutron star to go even slower. 3. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Stacking more shields over shield capacitor in accessory slot gives more shield value. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. Plasma Accelerators: tech_plasma_2. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. 5 combat model. Arc Emitters are also quite OP. Throw in a titans perdition beam and then you are having a party. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. 0) Number of years since game start is greater than 15 (×2. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. This balances them out. man. – X-slot weapons and L-slot long-range weapons range are reduced. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. Tachyon lance is close enough. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. ago. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. Plasma Throwers: tech_plasma_1. ago. Unbidden anchors provide 50% hardening to all units in the system. 6. FAE stands for Focused Arc Emitter. Members Online • KawaiiNyaruko . While it seems good, it's actually better to use. Combining with arc emitters and/or torpedoes makes it more likely. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. The arc emitter is Severely underated in my opinion and will do rather well i highly recommend it and to have several tech lance battleships to deal/soften up some targets. But even then I will tend to go Giga if there. In singleplayer you can just mass these, the AI will never counter them. It's all about using weapons that complement each other. Usage. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. However, once shields are down it's the weakest of the spinal mount weapons. And 5x T5 large shields and 1 T5 armor. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. So the battleships and cruisers try to maintain permanent 100 range while firing. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. r/Stellaris. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Tachyon Lance and Kinetic Artillery carry the day. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Arc Emitters are great if you stack a fleet with them. Giving up one strike craft for the arc emitter is easily worth it. I think even that will be a struggle for the 10x I'm playing on so 100k might not do the trick. Tho i have yet too see anything beat Arc Emitter spamm. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. Helican Jul 19, 2016 @ 9:11am. 4. . The juggernaut is different because it can rotate so the arc emitters can always fire. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The Arc emitter splits its damage up too much. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). So that’s 2M damage per week. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but doesn't mention that since 1. Plasma is good, but it should also be paired with kinetic weapons. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Simply have both fleets engage at the same time. Thanks. Get the +20% range admiral. Arc Emitters are indeed designed to counter corvettes. Basically the piercing guns and the conventional guns are fighting two different battles: Either the AE destroys the target before the other guns are not done with shields / armor, then even the low DPS from disruptor / cloud would have. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. In singleplayer you can just mass these, the AI will never counter them. Meanwhile, the Whirlwinds and Marauders still have 45% and 40% tracking respectively, and a single volley from the Whilrwinds will kill 6 Corvettes and Marauders will kill 2. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. It is only visual bug and doesn't affect actual damage to enemies. It just misses an icon. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Assuming they deal their full damage. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. 50% get to the shield. Stellaris has a rather cheap upgrade system, where its easy to switch designs. ago. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 00). Again, don't waste money on more than a single shield emitter for them, and load them down with arc emitters and kinetic artillery. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. Titan. These fleets seem to be punching way above their weight. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Thats is our aim. that disruptors or cloud lightnings it can equip are short ranged and generallly inefficient dps wise compared to the arc emitter. I'm playing on Ironman mode, 2350now with 15 250kish arc emitter battleship fleet. The Big RollerOn average every Arc Emitter does 850. A small amount of Point Defense defends against Torpedoes and. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Society I usually alternate between the +15 Admin Cap boost (just to remove Beauracrat jobs to something more useful) and +5 year Leader lifespan just to keep high. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud Lightning is only good if you're using Arc Emitters as well. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. 4. Yeah the S- or M plasma on Line Cruisers are fine. Those low rolls are outweighed by volume of fire. it is in the same category as the disruptor and the arc emitter. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. The advantage of the Arc Emitter is a 10% higher base accuracy. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . And the damage buff of weapon type, should be multiplying. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty 50/50 Shields/Armor, Green components I've just added Afterburners for the speed, Artillery Computer Pure arty BB's trade nearly 1:1 with this but they don't have the versatility of Strikecraft so they get shredded by BB counters. 例如:“异种. CSS : Culture Special Ships // Special ships for each species, with variety of fleet compositions, goes well with vanilla. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. What am I missing?Stellaris. Computing The Computing tech tree focuses on Research, sensors and espionage. The latter is my favorite, because they have such long range and bypass shields and armor. Thus we can expect a Revenant to die for every 5 Arc Emitters. Basically, have a titan with a quantum destabilizer and full of shields, cloud lightnings, and disruptors. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. In a space storm, Tachyon Lance just murders things. . You should use a ton of shields yourself though because most of their weaponry is weak to shields. XL weapons target large ships first and large ships have lots of armor. You will be. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. 2 Null Void Beam; 3 Kinetic weapons. Asking the Stellaris community a. that weapon requires plasma weapons to research. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Mega Cannons+Neutron Launchers are more efficient otherwise. tech_arcane_deciphering: Armored. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Stellaris. Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. 1. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Compatible with Stellaris 2. For the record, in stellaris 2. Edited to clearfy what i mean is i read that a battleship buld with just one arc emitter nothing else no upgrades no shields one regen hull if you have the tech and just basic {FTL,. Other weapons can obviously be better depending on targets. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. Go to Stellaris r/Stellaris. Choose weapons that ignore or are more effective against the enemy’s ship design. Selenba • 3 mo. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. An Arc Emitter is at least a T3 weapon in its base form, so comparing it to a T1 weapon wouldn’t be fair. However, this build has the disadvantage of range. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Stellaris. 2. Plasma Cannons: tech_plasma_3. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Giga cannons do not do the job like arc emitters and cloud lighting is too short. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. Reply Averath Platypus • Additional comment actions. 0 unless otherwise noted. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. 4 Torpedoes; 4. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Targetting priorities. These top-notch Stellaris ship designs will help you conquer your enemies and build your empire. To my knowledge you can't arm corvettes with torpedos without nodding. Ok so I will be going Arc Emitters + Phased Disruptors and Full Armor with 1 shield because I like to keep all my weapons in one tech and all of my defense in another tech for maximum repeatable technology efficiency. Directions. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Always go with long-ranged weapons on Battleships, it is their entire strength.